Wednesday, April 11, 2007
Book review:
"second life – the official guide" by Michael Rymaszewski, Wagner James Au, Mark Wallace, Catherine Winters, Cory Ondrejka, Benjamin Batstone-Cunningham. I have had a Second Life (SL) account for about a year, I see a lot of potential in Second Life, but by Real Life doesn't give me much time for messing about and discovering SL. I bought this book because I thought it would help me, and indeed I found lots of things in it that were interesting, for instance I didn't know that I had a Library in my inventory and for a lot of those objects I can access the script, this allowed me to take a script from a chair and experiment with it (I now can make my avatar sit upside down). There is an Appendix by Pathfinder Linden (John Lester) on real Life Education in Second Life, I particularly like his section entitled "work at unlearning", educators too readily fall inti the trap of trying to re-create lecture theatres for learning events in MUVEs. In places the book's multiple authors show and things are repeated and/or contradicted, a little bit of proof reading probably would have spotted this and may well have avoided the curious repeats in the Glossary.
"second life – the official guide" by Michael Rymaszewski, Wagner James Au, Mark Wallace, Catherine Winters, Cory Ondrejka, Benjamin Batstone-Cunningham. I have had a Second Life (SL) account for about a year, I see a lot of potential in Second Life, but by Real Life doesn't give me much time for messing about and discovering SL. I bought this book because I thought it would help me, and indeed I found lots of things in it that were interesting, for instance I didn't know that I had a Library in my inventory and for a lot of those objects I can access the script, this allowed me to take a script from a chair and experiment with it (I now can make my avatar sit upside down). There is an Appendix by Pathfinder Linden (John Lester) on real Life Education in Second Life, I particularly like his section entitled "work at unlearning", educators too readily fall inti the trap of trying to re-create lecture theatres for learning events in MUVEs. In places the book's multiple authors show and things are repeated and/or contradicted, a little bit of proof reading probably would have spotted this and may well have avoided the curious repeats in the Glossary.
Labels: game-based learning, Second Life, secondlife, SL, vecop
Monday, March 19, 2007
Eduserv Foundation Symposium 2007
Virtual worlds, real learning?
Thursday 10th May 2007
Congress Centre, London
for more details of this free event see: http://www.eduserv.org.uk/foundation/symposium/2007/
Virtual worlds, real learning?
Thursday 10th May 2007
Congress Centre, London
for more details of this free event see: http://www.eduserv.org.uk/foundation/symposium/2007/
Labels: game-based learning, Second Life, SL
Friday, February 16, 2007
There is a JISC funded report "Learning in Immersive Worlds - review of game-based learning" at http://www.jisc.ac.uk/media/documents/programmes/elearning_innovation/gaming%20report_v3.3.pdf
It links from an article on the JISC homepage entitled: "It's just a game? Report on computer gaming published".
JISC (Joint Information Systems Committee) is a UK funded body looking at "innovative use of Information and Communications Technology to support education and research".
It links from an article on the JISC homepage entitled: "It's just a game? Report on computer gaming published".
JISC (Joint Information Systems Committee) is a UK funded body looking at "innovative use of Information and Communications Technology to support education and research".
Labels: game-based learning, JISC